Rollover Text	Right-Click Text
Note: Do not change the headings in this file, they are used to detect problems	
Main Menu	
	"{New Game}

Start a new game."
	"{Load Game}

Load a saved game."
	"{High Scores}

View the legendary Heroes of Might and Magic."
	"{Credits}

View game credits."
	"{Quit}

Return to Windows."
	
New Game	New Game
	"{Single Scenario}

Play a single scenario."
	"{Campaign}

Play a campaign."
	"{Multiplayer}

Play a multiplayer single scenario."
	"{Tutorial}

Play a tutorial scenario teaching the basics needed to play Heroes III."
	"{Back}

Return to the previous screen."
	
Single Scenario Selection	Single Scenario Selection
	
SCENARIO_BACKGROUND 	Choose a scenario
ADVANCED_BACKGROUND 	Set advanced options
Background for random map menu	Customize and create a random map
SCENARIO_NAME 	Scenario Name
Description Title	Displays scenario briefing
Description text	Displays scenario briefing
EASY 	"{Easy Difficulty}

The player starts with a large advantage in resources, and the computer plays poorly."
NORMAL 	"{Normal Difficulty}

The player starts with a moderate advantage in resources, and the computer plays reasonably well."
HARD 	"{Hard Difficulty}

The player and the computer start with the same resources, and the computer plays to the best of its ability."
EXPERT 	"{Expert Difficulty}

The player starts with a handicap in resources, and the computer plays to the best of its ability."
IMPOSSIBLE 	"{Impossible Difficulty}

The player starts with no resources, and the computer plays to the best of its ability."
ALLY_FLAG1 	This is your color
ALLY_FLAG2 	This color is allied with you
ALLY_FLAG3 	This color is allied with you
ALLY_FLAG4 	This color is allied with you
ALLY_FLAG5 	This color is allied with you
ALLY_FLAG6 	This color is allied with you
ALLY_FLAG7 	This color is allied with you
ALLY_FLAG8 	This color is allied with you
ENEMY_FLAG1 	This color is your enemy
ENEMY_FLAG2 	This color is your enemy
ENEMY_FLAG3 	This color is your enemy
ENEMY_FLAG4 	This color is your enemy
ENEMY_FLAG5 	This color is your enemy
ENEMY_FLAG6 	This color is your enemy
ENEMY_FLAG7 	This color is your enemy
ENEMY_FLAG8 	This color is your enemy
SCENARIO_OPTIONS 	View/hide scenario list
ADVANCED_OPTIONS 	View/hide advanced options
random map button	Play a randomly created map
CHAT_DESC 	Toggle between Scenario Description and Chat Window
MAP_DIFFICULTY 	These allow you to modify the overall difficulty of the scenario
RATING 	Displays overall difficulty based on Map and Player difficulty settings
MAP_SIZE 	Map difficulty can be Easy, Normal, Hard, Expert or Impossible
VICTORY_CONDITION 	Victory Conditions for the current scenario
LOSS_CONDITION 	Loss Conditions for the current scenario
SMALL_FILTER 	View all small maps
MEDIUM_FILTER 	View all medium maps
LARGE_FILTER 	View all large maps
EXTRALARGE_FILTER 	View all extra large maps
ALL_FILTER 	View all maps
SCENARIO_NAME_1 	SCENARIO_NAME_1 
SCENARIO_NAME_2 	SCENARIO_NAME_2 
SCENARIO_NAME_3 	SCENARIO_NAME_3 
SCENARIO_NAME_4 	SCENARIO_NAME_4 
SCENARIO_NAME_5 	SCENARIO_NAME_5 
SCENARIO_NAME_6 	SCENARIO_NAME_6 
SCENARIO_NAME_7 	SCENARIO_NAME_7 
SCENARIO_NAME_8 	SCENARIO_NAME_8 
SCENARIO_NAME_9 	SCENARIO_NAME_9 
SCENARIO_NAME_10 	SCENARIO_NAME_10 
SCENARIO_NAME_11 	SCENARIO_NAME_11 
SCENARIO_NAME_12 	SCENARIO_NAME_12 
SCENARIO_NAME_13 	SCENARIO_NAME_13 
SCENARIO_NAME_14 	SCENARIO_NAME_14 
SCENARIO_NAME_15 	SCENARIO_NAME_15 
SCENARIO_NAME_16 	SCENARIO_NAME_16 
SCENARIO_NAME_17 	SCENARIO_NAME_17 
SCENARIO_NAME_18 	SCENARIO_NAME_18 
ENTRY_SCENARIO_NAME_1 	ENTRY_SCENARIO_NAME_1 
ENTRY_SCENARIO_NAME_2 	ENTRY_SCENARIO_NAME_2 
ENTRY_SCENARIO_NAME_3 	ENTRY_SCENARIO_NAME_3 
ENTRY_SCENARIO_NAME_4 	ENTRY_SCENARIO_NAME_4 
ENTRY_SCENARIO_NAME_5 	ENTRY_SCENARIO_NAME_5 
ENTRY_SCENARIO_NAME_6 	ENTRY_SCENARIO_NAME_6 
ENTRY_SCENARIO_NAME_7 	ENTRY_SCENARIO_NAME_7 
ENTRY_SCENARIO_NAME_8 	ENTRY_SCENARIO_NAME_8 
ENTRY_SCENARIO_NAME_9 	ENTRY_SCENARIO_NAME_9 
ENTRY_SCENARIO_NAME_10 	ENTRY_SCENARIO_NAME_10 
ENTRY_SCENARIO_NAME_11 	ENTRY_SCENARIO_NAME_11 
ENTRY_SCENARIO_NAME_12 	ENTRY_SCENARIO_NAME_12 
ENTRY_SCENARIO_NAME_13 	ENTRY_SCENARIO_NAME_13 
ENTRY_SCENARIO_NAME_14 	ENTRY_SCENARIO_NAME_14 
ENTRY_SCENARIO_NAME_15 	ENTRY_SCENARIO_NAME_15 
ENTRY_SCENARIO_NAME_16 	ENTRY_SCENARIO_NAME_16 
ENTRY_SCENARIO_NAME_17 	ENTRY_SCENARIO_NAME_17 
ENTRY_SCENARIO_NAME_18 	ENTRY_SCENARIO_NAME_18 
TURN_DURATION 	Turn Duration
CHAT_TEXT 	Chat Messages
CHAT_ENTRY 	CHAT_ENTRY 
CHAT_PLUG 	CHAT_PLUG 
CHAT_PLAYER 	Players
CHAT_PLAYER_SLIDER,	CHAT_PLAYER_SLIDER,
ROLLOVER 	ROLLOVER 
NEXT 	Save the currently selected game
BEGIN 	Start the selected scenario
BACK 	BACK 
SSEXIT 	"Close this window
(no action taken)"
WHICHMAP 	"Current Map Size
(Small, Medium, Large, Extra Large)"
SORT_NUMBER 	Sorts maps by number of players
SORT_SIZE 	Sorts maps by size of maps
k_sort_version	Sort maps by map version
SORT_ALPHA 	Sorts maps alphabetically by name
SORT_VICTORY 	Sorts maps by victory conditions
SORT_LOSS 	Sorts maps by loss conditions
BRIEFING 	BRIEFING 
SSHERO 	SSHERO 
GOLDPIC 	GOLDPIC 
HUMAN_CPU1 	Human or CPU means that this color can be played by a human or the computer.  CPU only means that only the computer can control this color.
HUMAN_CPU2 	Human or CPU means that this color can be played by a human or the computer.  CPU only means that only the computer can control this color.
HUMAN_CPU3 	Human or CPU means that this color can be played by a human or the computer.  CPU only means that only the computer can control this color.
HUMAN_CPU4 	Human or CPU means that this color can be played by a human or the computer.  CPU only means that only the computer can control this color.
HUMAN_CPU5 	Human or CPU means that this color can be played by a human or the computer.  CPU only means that only the computer can control this color.
HUMAN_CPU6 	Human or CPU means that this color can be played by a human or the computer.  CPU only means that only the computer can control this color.
HUMAN_CPU7 	Human or CPU means that this color can be played by a human or the computer.  CPU only means that only the computer can control this color.
HUMAN_CPU8 	Human or CPU means that this color can be played by a human or the computer.  CPU only means that only the computer can control this color.
HANDICAP1 	Allows you to handicap this player by diminishing their starting resources
HANDICAP2 	Allows you to handicap this player by diminishing their starting resources
HANDICAP3 	Allows you to handicap this player by diminishing their starting resources
HANDICAP4 	Allows you to handicap this player by diminishing their starting resources
HANDICAP5 	Allows you to handicap this player by diminishing their starting resources
HANDICAP6 	Allows you to handicap this player by diminishing their starting resources
HANDICAP7 	Allows you to handicap this player by diminishing their starting resources
HANDICAP8 	Allows you to handicap this player by diminishing their starting resources
TOWN_LEFT1 	Allows you to choose a starting town type
TOWN_LEFT2 	Allows you to choose a starting town type
TOWN_LEFT3 	Allows you to choose a starting town type
TOWN_LEFT4 	Allows you to choose a starting town type
TOWN_LEFT5 	Allows you to choose a starting town type
TOWN_LEFT6 	Allows you to choose a starting town type
TOWN_LEFT7 	Allows you to choose a starting town type
TOWN_LEFT8 	Allows you to choose a starting town type
TOWN_RITE1 	Allows you to choose a starting town type
TOWN_RITE2 	Allows you to choose a starting town type
TOWN_RITE3 	Allows you to choose a starting town type
TOWN_RITE4 	Allows you to choose a starting town type
TOWN_RITE5 	Allows you to choose a starting town type
TOWN_RITE6 	Allows you to choose a starting town type
TOWN_RITE7 	Allows you to choose a starting town type
TOWN_RITE8 	Allows you to choose a starting town type
HERO_LEFT1 	Allows you to choose a starting hero based on your town type
HERO_LEFT2 	Allows you to choose a starting hero based on your town type
HERO_LEFT3 	Allows you to choose a starting hero based on your town type
HERO_LEFT4 	Allows you to choose a starting hero based on your town type
HERO_LEFT5 	Allows you to choose a starting hero based on your town type
HERO_LEFT6 	Allows you to choose a starting hero based on your town type
HERO_LEFT7 	Allows you to choose a starting hero based on your town type
HERO_LEFT8 	Allows you to choose a starting hero based on your town type
HERO_RITE1 	Allows you to choose a starting hero based on your town type
HERO_RITE2 	Allows you to choose a starting hero based on your town type
HERO_RITE3 	Allows you to choose a starting hero based on your town type
HERO_RITE4 	Allows you to choose a starting hero based on your town type
HERO_RITE5 	Allows you to choose a starting hero based on your town type
HERO_RITE6 	Allows you to choose a starting hero based on your town type
HERO_RITE7 	Allows you to choose a starting hero based on your town type
HERO_RITE8 	Allows you to choose a starting hero based on your town type
RES_LEFT1 	Allows you to choose a starting bonus for your hero
RES_LEFT2 	Allows you to choose a starting bonus for your hero
RES_LEFT3 	Allows you to choose a starting bonus for your hero
RES_LEFT4 	Allows you to choose a starting bonus for your hero
RES_LEFT5 	Allows you to choose a starting bonus for your hero
RES_LEFT6 	Allows you to choose a starting bonus for your hero
RES_LEFT7 	Allows you to choose a starting bonus for your hero
RES_LEFT8 	Allows you to choose a starting bonus for your hero
RES_RITE1 	Allows you to choose a starting bonus for your hero
RES_RITE2 	Allows you to choose a starting bonus for your hero
RES_RITE3 	Allows you to choose a starting bonus for your hero
RES_RITE4 	Allows you to choose a starting bonus for your hero
RES_RITE5 	Allows you to choose a starting bonus for your hero
RES_RITE6 	Allows you to choose a starting bonus for your hero
RES_RITE7 	Allows you to choose a starting bonus for your hero
RES_RITE8 	Allows you to choose a starting bonus for your hero
HERO_SETTING_1 	Click here to play this color
HERO_SETTING_2 	Click here to play this color
HERO_SETTING_3 	Click here to play this color
HERO_SETTING_4 	Click here to play this color
HERO_SETTING_5 	Click here to play this color
HERO_SETTING_6 	Click here to play this color
HERO_SETTING_7 	Click here to play this color
HERO_SETTING_8 	Click here to play this color
TOWN_SETTING_1 	TOWN_SETTING_1 
TOWN_SETTING_2 	TOWN_SETTING_2 
TOWN_SETTING_3 	TOWN_SETTING_3 
TOWN_SETTING_4 	TOWN_SETTING_4 
TOWN_SETTING_5 	TOWN_SETTING_5 
TOWN_SETTING_6 	TOWN_SETTING_6 
TOWN_SETTING_7 	TOWN_SETTING_7 
TOWN_SETTING_8 	TOWN_SETTING_8 
const_create_map,	
const_map_size_label,	Select a map size
const_small_map,	Create a small map
const_medium_map,	Create a medium map
const_large_map,	Create a large map
const_huge_map,	Create a huge map
const_map_levels,	Select single or two level map
const_human_positions_label,	Select number of human-playable positions
const_1_human,	Create 1 human player
const_2_humans,	Create 2 human players
const_3_humans,	Create 3 human players
const_4_humans,	Create 4 human players
const_5_humans,	Create 5 human players
const_6_humans,	Create 6 human players
const_7_humans,	Create 7 human players
const_8_humans,	Create 8 human players
const_random_humans,	Create 1-8 human players
const_human_teams_label,	Select the number of teams for human-playable positions
const_no_human_teams,	No teams
const_1_human_team,	Create 1 human team
const_2_human_teams,	Create 2 human teams
const_3_human_teams,	Create 3 human teams
const_4_human_teams,	Create 4 human teams
const_5_human_teams,	Create 5 human teams
const_6_human_teams,	Create 6 human teams
const_7_human_teams,	Create 7 human teams
const_random_human_teams,	Create a random number of human teams
const_computer_positions_label,	Select the number of computer-only positions
const_no_computers,	Create no computer players
const_1_computer,	Create 1 computer position
const_2_computers,	Create 2 computer positions
const_3_computers,	Create 3 computer positions
const_4_computers,	Create 4 computer positions
const_5_computers,	Create 5 computer positions
const_6_computers,	Create 6 computer positions
const_7_computers,	Create 7 computer positions
const_random_computers,	Create a random number of computer positions
const_computer_teams_label,	Select the number of computer teams
const_no_computer_teams,	No computer teams
const_1_computer_team,	Create 1 computer team
const_2_computer_teams,	Create 2 computer teams
const_3_computer_teams,	Create 3 computer teams
const_4_computer_teams,	Create 4 computer teams
const_5_computer_teams,	Create 5 computer teams
const_6_computer_teams,	Create 6 computer teams
const_random_computer_teams,	Create a random number of computer teams
const_water_label,	Select the amount of water on the map
const_no_water,	Minimum or no water
const_normal_water,	Create a continent surrounded by water
const_islands,	Create many small land masses created by water
const_random_water,	Include a random amount of water
const_monster_strength_label,	Select the relative strength of guardian monsters
const_weak_monsters,	Make monsters weaker than normal
const_normal_monsters,	Normal strength guardians
const_strong_monsters,	Create strong guardians
const_random_monsters,	Choose a random overall strength for guardian monsters
const_show_saved_random_maps,	Show recently generated random maps
SLIDER_CHATWINDOW 	Scroll through chat text
SLIDER_FILEMENU 	Scroll through scenario or save game list
SLIDER_DURATION 	Allows you to change player turn duration
PLAYER_HANDICAP_HEADER_ID,	"{Player Name / Handicap Type}

Each potential slot a human player can occupy is marked with an adjacent banner.  Click the banner to change position.  You may also click inside the name field to change your player name.

Each player may be 'handicapped' by clicking the 'handicap' button.  There are three settings: No Handicap, Mild Handicap, and Severe Handicap.  Mild and Severe diminish a player's starting resources.
"
TURN_DURATION_HEADER_ID,	"{Player Turn Duration}

Using the slider, you may set 'soft' player turn durations.  By 'soft', a timer counts down a player's turn when not in combat.  When in combat, the timer is paused.

Turn durations are 1, 2, 4, 6, 8, 10, 15, 20, 25, and 30 minutes.
'Unlimited' is the default setting.
"
STARTING_TOWN_HEADER_ID,	"{Starting Town}

Each player may, or may not, start with a town.  Choices may be Random, Castle, Rampart, Tower, Inferno, Necropolis, Dungeon, Stronghold, and Fortress.

When you do not start with a town, these settings may be used to help choose the alignment of a potential starting hero.
"
STARTING_TOWN_HEADER_W_CONFLUX_ID,	"{Starting Town}

Each player may, or may not, start with a town.  Choices may be Random, Castle, Rampart, Tower, Inferno, Necropolis, Dungeon, Stronghold, Fortress, and Conflux.

When you do not start with a town, these settings may be used to help choose the alignment of a potential starting hero.
"
STARTING_HERO_HEADER_ID,	"{Starting Hero}

Each player may, or may not, start with a Hero.  At times, this option may be locked, or absent.  At other times, you may cycle through up to sixteen different hero choices.  If the Starting Town option is enabled, you can change the hero classes for a different set of hero choices.

To see a hero's name, class, and specialty, right click the hero's portrait.
"
STARTING_BONUS_HEADER_ID,	"{Starting Bonus}

With a Starting Bonus, you may choose a random artifact, 500-1000 gold, or 5-10 wood and ore.
"
	
Multiplayer Selection	Multiplayer Selection
	
Online Service	"{Online Service}

Allows you to play over an Online Service"
Hot Seat	"{Hot Seat}

Allows multiple people to play different players on the same computer"
IPX	"{IPX}

Allows multiple people to play on their own computers across a local area network"
TCP/IP	"{TCP/IP}

Allows multiple people to play on their own computers across a local area network or via the internet"
Modem	"{Modem}

Allows two people to connect via modem"
Direct Connect	"{Direct Connect}

Allows two people to connect via a direct serial connection"
Host a Game	"{Host Game}

Allows you to set up and create the game that others will join"
Join a Game	"{Join Game}

Displays a list of available games for you to join"
Search for a Game	"{Search for Game}

Allows you to enter a specific IP address to connect to"
GAMENAME 1	GAMENAME 1
GAMENAME 2	GAMENAME 2
GAMENAME 3	GAMENAME 3
GAMENAME 4	GAMENAME 4
GAMENAME 5	GAMENAME 5
GAMENAME 6	GAMENAME 6
GAMENAME 7	GAMENAME 7
GAMENAME 8	GAMENAME 8
GAMENAME 9	GAMENAME 9
GAMENAME 10	GAMENAME 10
GAMENAME 11	GAMENAME 11
GAMENAME 12	GAMENAME 12
Scroll through available games	Scroll through available games
	
Cancel	Return to previous menu
	
Adventure Map Window	
World Map	This is a zoomed out view of the world.  Clicking anywhere in this window will center the adventure map on that location, or you can drag the outline box to scroll the adventure map.
Status Window	SELECTION WINDOW
Kingdom Overview	"{Kingdom Overview}

Displays an overview of your Kingdom's towns and heroes"
Surface/Underworld View	"{Surface/Underworld View}

Switches the adventure map between map levels"
Quest Log	"{Quest Log}

Displays a list of all current quests"
Sleep/Wake Hero	"{Sleep/Wake Hero}

Sleeps the selected hero or wakes a sleeping hero.  Any sleeping heroes will be ignored by the Next Hero button."
Move Hero	"{Move Hero}

Moves the current hero along its selected path"
Cast Spell	"{Cast Spell}

Cast a non-combat spell"
Adventure Options	"{Adventure Options}

Allows you to dig for the Grail, view the current Grail Puzzle, World Map, or Scenario Briefing.  In multiplayer games you will also be allowed to view your opponents' last turn."
System Options	"{System Options}

Allows you to view and change the current game options"
Next Hero	"{Next Hero}

Selects the next hero with remaining movement points.  Any sleeping heroes will be ignored."
End Turn	"{End Turn}

Ends the current turn"
Scroll Hero List	"{Scroll Hero List}

Scroll up through available heroes"
Scroll Hero List	"{Scroll Hero List}

Scroll down through available heroes"
Hero Portrait	"{Hero Portrait}

Click once to select this hero and center the adventure map on their location.  Click again to enter and view the Hero Screen."
Scroll Town List	"{Scroll Town List}

Scroll up through available towns"
Scroll Town List	"{Scroll Town List}

Scroll down through available towns"
Town Portrait	"{Town Portrait}

Click once to select this town and center the adventure map on its location.  Click again to enter and view the Town Screen."
Kultaa	Kultaa varannossa
Tukkeja	Kytettviss olevat tukit
Elohopeaa	Kytettviss oleva elohopea
Kivi	Kytettviss olevat kivet
Rikki	Kytettviss oleva rikki
Kristalleja	Kytettviss olevat kristallit
Jalokivi	Kytettviss olevat jalokivet
Pivmr	"{Date}

Nykyinen kuukausi, viikko ja piv"
ROLLOVER	ROLLOVER
	
System Options	System Options
Main Menu	"{Main Menu}

Abandon game and return to the main menu"
Load Game	"{Load Game}

Load a saved game"
Save Game	"{Save Game}

Save the current game"
Restart Scenario	"{Restart Scenario}

Restart the current scenario"
Quit to Desktop	"{Quit to Desktop}

Quit Heroes of Might and Magic III"
Return	"{Return to Game}

Return to the Adventure Map!"
MUSIC_VOLUME_0_ID,	Turn off music
MUSIC_VOLUME_1_ID,	Set music volume to 1
MUSIC_VOLUME_2_ID,	Set music volume to 2
MUSIC_VOLUME_3_ID,	Set music volume to 3
MUSIC_VOLUME_4_ID,	Set music volume to 4
MUSIC_VOLUME_5_ID,	Set music volume to 5
MUSIC_VOLUME_6_ID,	Set music volume to 6
MUSIC_VOLUME_7_ID,	Set music volume to 7
MUSIC_VOLUME_8_ID,	Set music volume to 8
MUSIC_VOLUME_9_ID,	Set music volume to 9
EFFECTS_VOLUME_0_ID,	Turn off sound effects
EFFECTS_VOLUME_1_ID,	Set sound effects volume to 1
EFFECTS_VOLUME_2_ID,	Set sound effects volume to 2
EFFECTS_VOLUME_3_ID,	Set sound effects volume to 3
EFFECTS_VOLUME_4_ID,	Set sound effects volume to 4
EFFECTS_VOLUME_5_ID,	Set sound effects volume to 5
EFFECTS_VOLUME_6_ID,	Set sound effects volume to 6
EFFECTS_VOLUME_7_ID,	Set sound effects volume to 7
EFFECTS_VOLUME_8_ID,	Set sound effects volume to 8
EFFECTS_VOLUME_9_ID,	Set sound effects volume to 9
MUSIC_TYPE_NONE_ID,	MUSIC_TYPE_NONE_ID,
MUSIC_TYPE_CD_ID,	MUSIC_TYPE_CD_ID,
MUSIC_TYPE_MIDI_ID,	MUSIC_TYPE_MIDI_ID,
HERO_SPEED_WALK_ID,	"Set hero speed to walk
(slowest)"
HERO_SPEED_CANTER_ID,	Set hero speed to canter
HERO_SPEED_GALLOP_ID,	Set hero speed to gallop
HERO_SPEED_JUMP_ID,	"Set hero speed to jump
(no animation - fastest)"
AI_SPEED_CANTER_ID,	"Set enemy hero speed to canter
(slowest)"
AI_SPEED_GALLOP_ID,	Set enemy hero speed to gallop
AI_SPEED_JUMP_ID,	"Set enemy hero speed to jump
(no animation - fastest)"
AI_SPEED_NONE_ID,	Do not show enemy movement
WINDOW_SCROLL_SLOW,	Set map scroll speed to slow
WINDOW_SCROLL_MEDIUM,	Set map scroll speed to medium
WINDOW_SCROLL_FAST,	Set map scroll speed to fast
SHOW_PATH_ID,	"{Show Move Path}

When checked, will display a hero's movement path without moving the hero."
MOVE_REMINDER_ID,	"{Show Hero Reminder}

When a player has any heroes with movement points remaining, they will asked to confirm an End Turn order."
QUICK_COMBAT_ID,	"{Quick Combat}

This option allows the computer to handle all combat calculations, and the player will only be shown the Combat Results screen."
VIDEO_SUBTITLES_ID,	"{Video Subtitles}

This option will display subtitles on any of the animated cutscenes."
VIDEO_QUALITY_LOW	"{Low Quality Video}

This option is reccommended for slower computers which have difficulty running the videos at full screen."
VIDEO_QUALITY_HIGH	"{High Quality Video}

Faster machines can handle more data, and this this option allows those machines to view the videos at their highest quality."
TOWN_OUTLINES_ID,	"{Town Outlines}

In the town screen, any accessible building will display an outline when the mouse cursor is placed over it."
ANIMATE_SPELLBOOK_ID,	"{Animate Spell Book}

Shows page turning animation in the spell book."
	
Adventure Options	
View World	"{View World}

See a bird's eye view of the world"
View Puzzle	"{View Puzzle}

See the map of the buried object"
View Scenario Info	"{View Scenario Info}

View information about the current scenario"
Dig	"{Dig}

Search the area for the buried Grail"
Replay Opponent Turn	"{Replay Opponent Turn}

Replays events since your last turn"
ROLLOVER	ROLLOVER
Okay	"{Okay}

Return to the Adventure Map"
	
Combat Window	Combat Window
Surrender	"{Surrender}

Offer to surrender to your enemy.  Your hero must pay to leave combat, but may be immediately recruited at a tavern along with any troops and artifacts currently in his possession."
Retreat	"{Retreat}

Your hero will flee the combat, but may be immediately recruited at a tavern along with any artifacts currently in his possession."
Combat Options	"{Combat Options}

Allows you to view or change the current combat options"
Auto Combat	"{Auto Combat}

Allows the computer to conduct the combat for you.  Click anywhere during auto combat to take control of your own troops.  You will be given control on your next unit's move phase."
	Combat text appears in this window
	Scroll through text displayed during combat
Cast Spell	"{Cast Spell}

Opens your hero's spell book, allowing you to cast a spell"
Wait	"{Wait}

Delay this unit's turn until after all troops have had the opportunity to move"
Defend	"{Defend}

Increases this unit's defense value by sacrificing its move this turn"
Phase Wait	Phase Wait
End Tactics Phase	"{End Tactics Phase}

Ends the Tactics Phase and commences combat."
	
Combat Options	Combat Options
Return to Game	"{Return to Game}

Exit combat options"
Restore Default Values	"{Default}

Restores combat option default values"
MUSIC_VOLUME_0_ID,	Turn off music
MUSIC_VOLUME_1_ID,	Set music volume to 1
MUSIC_VOLUME_2_ID,	Set music volume to 2
MUSIC_VOLUME_3_ID,	Set music volume to 3
MUSIC_VOLUME_4_ID,	Set music volume to 4
MUSIC_VOLUME_5_ID,	Set music volume to 5
MUSIC_VOLUME_6_ID,	Set music volume to 6
MUSIC_VOLUME_7_ID,	Set music volume to 7
MUSIC_VOLUME_8_ID,	Set music volume to 8
MUSIC_VOLUME_9_ID,	Set music volume to 9
EFFECTS_VOLUME_0_ID,	Turn off sound effects
EFFECTS_VOLUME_1_ID,	Set sound effects volume to 1
EFFECTS_VOLUME_2_ID,	Set sound effects volume to 2
EFFECTS_VOLUME_3_ID,	Set sound effects volume to 3
EFFECTS_VOLUME_4_ID,	Set sound effects volume to 4
EFFECTS_VOLUME_5_ID,	Set sound effects volume to 5
EFFECTS_VOLUME_6_ID,	Set sound effects volume to 6
EFFECTS_VOLUME_7_ID,	Set sound effects volume to 7
EFFECTS_VOLUME_8_ID,	Set sound effects volume to 8
EFFECTS_VOLUME_9_ID,	Set sound effects volume to 9
MUSIC_TYPE_NONE_ID,	MUSIC_TYPE_NONE_ID,
MUSIC_TYPE_CD_ID,	MUSIC_TYPE_CD_ID,
MUSIC_TYPE_MIDI_ID,	MUSIC_TYPE_MIDI_ID,
AUTO_CREATURES_ID,	"{Creatures}

Gives control of your units to auto combat"
AUTO_SPELLS_ID,	"{Spells}

During auto combat your hero will cast spells"
AUTO_CATAPULT_ID,	"{Catapult}

When laying siege to an enemy's castle, your catapult troops will decide which part of the fortifications to target.  If your Ballistics skill is high enough, you will be able to direct the catapult's fire yourself.

If your hero has the Ballistics skill, this option will give that control to the computer during auto combat."
AUTO_BALLISTA_ID,	"{Ballista}

During combat, your ballista troops will decide which  enemy units to target.  If your Artillery skill is high enough, you will be able to direct the ballista's fire yourself.

If your hero has the Artillery skill, this option will give that control to the computer during auto combat."
AUTO_FIRST_AID_TENT_ID,	"{First Aid Tent}

During combat, your first aid troops will choose who needs to be healed.  If your First Aid skill is high enough, you will be able to direct the first aid tent yourself.

If your hero has the First Aid skill, this option will give that control to the computer during auto combat."
ANIMATION_SPEED_0_ID,	Set animation speed to slow
ANIMATION_SPEED_1_ID,	Set animation speed to medium
ANIMATION_SPEED_2_ID,	Set animation speed to fast
CREATURE_INFO_STATS_ID,	"{All Statistics}

Right clicking on a unit will display all statistics about the unit, including any spells that are currently in effect."
CREATURE_INFO_SPELLS_ID,	"{Spells Only}

Right clicking on a unit will only display any spells that are currently affecting the unit."
VIEW_HEX_ID,	"{View Hex Grid}

Displays a hex grid over the battlefield."
MOVEMENT_SHADOW_ID,	"{Movement Shadow}

Displays a shadow on the battlefield which shows where a unit can currently move to."
SHADOW_CURSOR_ID,	"{Cursor Shadow}

Places a hex shadow under the mouse cursor."
ANIMATE_SPELLBOOK_ID,	"{Animate Spell Book}

Shows page turning animation in the spell book."
	
View Army	View Army
Creature Name	Creature Name
Number of creatures	Number of creatures in the unit
Attack skill	Attack skill
Defense skill	Defense skill
Shots remaining	Number of shots remaining
Damage per attack	Damage per attack
Hit points	Hit points
Hit points remaining	Hit points remaining
Speed	Speed
Morale	Morale
Luck	Luck
Spells affecting the army	Spells affecting the army
Dismiss unit	"{Dismiss Unit}

Dismisses the current unit from your army"
Upgrade unit	"{Upgrade Unit}

Upgrades the current unit"
Okay	"{Okay}

Return to previous window"
	
Spell Book	Spell Book
Previous Page	Turn to the previous page
Next Page	Turn to the next page
Adventure Map Spells	Turn to view adventure map spells
Combat Spells	Turn to view combat spells
Air Spells	Turn to view Air spells
Fire Spells	Turn to view Fire spells
Water Spells	Turn to view Water spells
Earth Spells	Turn to view Earth spells
All Spells	Show all spell schools
Spell Points	Hero's remaining spell points
Exit	Close the Spell Book
	
CampaignBrief	CampaignBrief
	
CAMPAIGN_NAME	CAMPAIGN_NAME
CAMPAIGN_DESCRIPTION	CAMPAIGN_DESCRIPTION
MAP_NAME	MAP_NAME
MAP_DESCRIPTION	MAP_DESCRIPTION
HERO_FACE	HERO_FACE
Change Hero	Click to change your starting hero
Change Hero	Click to change your starting hero
Artifact Bonus	Choose to start with an artifact
Gold Bonus	Choose to start with extra gold
Resource Bonus	Choose to start with extra resources
Restart	"{Restart}

Restart the current campaign"
View Campaign Intro	"{View Campaign Intro}

Show the intro movie for this campaign"
ALLY_FLAG1_ID	This is your color
ALLY_FLAG2_ID	This color is allied with you
ALLY_FLAG3_ID	This color is allied with you
ALLY_FLAG4_ID	This color is allied with you
ALLY_FLAG5_ID	This color is allied with you
ALLY_FLAG6_ID	This color is allied with you
ALLY_FLAG7_ID	This color is allied with you
ALLY_FLAG8_ID	This color is allied with you
ENEMY_FLAG1_ID	This color is your enemy
ENEMY_FLAG2_ID	This color is your enemy
ENEMY_FLAG3_ID	This color is your enemy
ENEMY_FLAG4_ID	This color is your enemy
ENEMY_FLAG5_ID	This color is your enemy
ENEMY_FLAG6_ID	This color is your enemy
ENEMY_FLAG7_ID	This color is your enemy
ENEMY_FLAG8_ID	This color is your enemy
WHICHMAP_ID	This is the size of the Map you're about to play
MAP_AREA_1	MAP_AREA_1
MAP_AREA_2	MAP_AREA_2
MAP_AREA_3	MAP_AREA_3
MAP_AREA_4	MAP_AREA_4
MAP_AREA_5	MAP_AREA_5
MAP_AREA_6	MAP_AREA_6
MAP_AREA_7	MAP_AREA_7
MAP_AREA_8	MAP_AREA_8
MAP_AREA_9	MAP_AREA_9
MAP_AREA_10	MAP_AREA_10
MAP_AREA_11	MAP_AREA_11
MAP_AREA_12	MAP_AREA_12
MAP_AREA_13	MAP_AREA_13
MAP_AREA_14	MAP_AREA_14
MAP_AREA_15	MAP_AREA_15
MAP_AREA_16	MAP_AREA_16
MAP_AREA_17	MAP_AREA_17
MAP_AREA_18	MAP_AREA_18
MAP_AREA_19	MAP_AREA_19
MAP_AREA_20	MAP_AREA_20
MAP_AREA_21	MAP_AREA_21
MAP_AREA_22	MAP_AREA_22
MAP_AREA_23	MAP_AREA_23
MAP_AREA_24	MAP_AREA_24
MAP_AREA_25	MAP_AREA_25
MAP_AREA_26	MAP_AREA_26
MAP_AREA_27	MAP_AREA_27
MAP_AREA_28	MAP_AREA_28
MAP_AREA_29	MAP_AREA_29
MAP_AREA_30	MAP_AREA_30
MAP_AREA_31	MAP_AREA_31
MAP_AREA_32	MAP_AREA_32
	
CampaignWindow	CampaignWindow
	
Long Live the Queen	Long Live the Queen
Liberation	Liberation
Spoils of War	Spoils of War
Song for the Father	Song for the Father
Dungeons and Devils	Dungeons and Devils
Long Live the King	Long Live the King
Seeds of Discontent	Seeds of Discontent
Armageddon's Blade	Armageddon's Blade
Dragon's Blood	Dragon's Blood
Dragon Slayer	Dragon Slayer
Festival of Life	Festival of Life
Foolhardy Waywardness	Foolhardy Waywardness
Playing With Fire	Playing With Fire
Hack and Slash	Hack and Slash
Birth of a Barbarian	Birth of a Barbarian
New Beginning	New Beginning
Elixir of Life	Elixir of Life
Rise of the Necromancer	Rise of the Necromancer
Unholy Alliance	Unholy Alliance
Spectre of Power	Spectre of Power
	
	
ROLLOVER	ROLLOVER
	
Recruit	Recruit
Kaikki	
Vrv	
Peruuta	
	
Multiplayer	Multiplayer
Check Box	Click this to enable/disable name
Enter Player Name	Enter Player Name
OK	
Back	
Enter Session Name	
Enter Password	
Session Name	
Enter IP Address	
	
Sacrifice Window	Sacrifice Window
Exit (nothing will be sacrificed).	Leave the Altar.  All items currently on the Altar will be returned to you.
Currently held artifact	
Place all artifacts in backpack on altar	Move items in your hero's backpack on to the Altar.
Place all artifacts on the altar	Move all artifacts, both equipped and in your hero's backpack, on to the Altar.
Sacrifice creatures	Switch to Sacrifice Creatures.  Only available for Evil and Neutral heroes.
Number of creatures / Experience value	
Currently selected creatures	
Number of creatures / Experience value	
Number of creatures to sacrifice	
Set number of creatures to sacrifice	
Sacrifice maximum number of creatures	Move the maximum number of creatures on to the Altar.
Sacrifice all creatures in your hero's army	Move all but one creature on to the Altar.
Sacrifice artifacts	Switch to Sacrifice Artifacts screen.  Only available for Good and Neutral heroes.
Number of creatures / Experience value	
Place artifact to sacrifice here	
Experience value of artifact	
Sacrifice artifacts currently on the altar	Sacrifice anything currently on the Altar, and gain experience.
Sacrifice creatures currently on the altar	Sacrifice anything currently on the Altar, and gain experience.
	Search through backpack
	Search through backpack
	
Skeleton Transformer	Skeleton Transformer
Place all creatures in the transformer	Move all creatures into the transformer
Change creatures in the transformer into undead	Change creatures in the Transformer into undead
Exit transfomer	Leave the transformer.  No more creatures will become undead
	
Trade Window	Trade Window
Trade	
Maximum	
Give resources to another player	
Buy artifacts	
Sell creatures	
Exit	
	
Give Resource Window	Give Resource Window
Trade	
Maximum	
Trade Resources	
Buy artifacts	
Exit	
	
Buy Artifact Window	Buy Artifact Window
Trade	
Trade resources	
Give resources to another player	
Sell artifacts	
Exit	
	
Sell Artifact Window	Sell Artifact Window
Trade	
Trade resources	
Give resources to another player	
Buy artifacts	
Exit	
	
Sell Creature Window	Sell Creature Window
Trade	
Maximum	
Trade Resources	
Give resources to another player	
Exit	
	
University Window	University Window
Cancel	Return to skill selection
Leave the university	Leave the university
	Learn %s %s for %d gold.
Not used...  filthy bug.	
Insert all data before this line. Do not alter or delete this line.	
